![]() ![]() That would have doubled the size of my base I'm sure. At first I wanted to split all the different Petrochem parts up into different blocks (and use more trains to transport the intermediates). The only time I had to put the game down for a few weeks was when I was working on the only thing I couldn't split up into blocks (Petrochem).ĭon't try to use pipes to transport all the different Petrochem materials. I could focus on one "simple" block / problem at a time and just let the rest of the base do it's thing. Because I went with a train/block style base, everything was naturally divided into small sections which was great. I don't mind building the blocks themselves by hand (in fact I prefer it), but all the rails infrastructure and all the different stations really gave me headaches.ĭo compartmentalize your base. Turns out automating blue science is a factor 10 more complicated than red/green and I ended up building most of my base by hand (without bots). I tried to skip the midgame and build an end-game sized base straight after automating green science. Wiring the stations takes a bit of practice but other than that this mod is a godsend.ĭon't abandon your bootstrap base too soon. The only stacker I needed was the LTN depot. I had over 500 train stations at the end. There are so many different materials in this modpack that making a train route for every station is near impossible. ![]() I had used Logistics train network before in "Vanilla" megabases and I loved it there, but it was really amazing in this base. After a few progressively bigger vanilla bases I needed a new challenge, and Sea Block turned out to be a big one! I loved figuring out all the different crazy recipes and production methods.ĭo use LTN to make a train based base (if you want to go for trains). I love the puzzle aspect of factorio figuring out how recipes work and how to logistically put everything together. ![]() I put together a little album to show my final base: And this morning I finally launched the FTL drive! It was my first time playing with Bob's mods or Angels mods and it was a lot of fun (albeit frustrating at times). The game and some mods change the contents, but I don't touch it directly.I started a Sea block base months ago (in 0.15). ![]() This directory is inside the other directory. start in : "C:\Users\Me\Desktop\game _sb2\Factorio game\bin\圆4.shortcut target : "C:\Users\Me\Desktop\game _sb2\Factorio game\bin\圆4\factorio.exe".Once downloaded, you may need to enable the modpack from the Factorio mod manager before creating a new game. Trainwreck has posted instructions on those pages of where and how to install the files. This is best also played along side the Seablock pack which is found here. Installation by download is performed by downloading the newest version of the Seablock modpack from Trainwreck's post on the Factorio forums here. Once all mods are installed and the game has restarted, creating a new world will begin a new seablock game that should look like the on this page. To get around this issue, players can take a picture of the dependency list with either a screen capture, or a mobile device, then download everything listed before closing the install menu. The modpacks can make note of their dependencies, but to view them players must close the install page, restart the game, then check if they have gotten everything. Installation by Factorio's mod manager is currently not well designed for modpack support. Factorio's Mod ManagerInstalling In-Game ![]()
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